D&D 5E - More 'realistic' Carrion Crawler poison

August 2024 ยท 2 minute read
One thing that always struck me as odd is the description of Carrion Crawlers as using their poison to paralyze their prey and then drag them away to eat at their leisure, and the poison allowing a save each turn to end its effect.

So here's my take on the Carrion Crawler that I feel gives it enough of a boost to fulfill its ecological niche, hopefully without making it too much more challenging. Curious to hear what other people think.

Multiattack: The carrion crawler makes either two attacks with its tentacles or one with its bite.

Tentacle: +8 to hit, reach 10 ft, no direct damage but inflicts poison (see below).

Poison: Target must succeed on a DC 13 Consitution saving throw or become poisoned for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the poison on itself if successful. While poisoned, the target is paralyzed and suffers 4 (1d4+2) poison damage at the start of each of its turns. If reduced to 0 hit points while affected by this poison, the target is stable but poisoned for 1 hour with no further saves (same as Giant Centipede poison), even if it regains hit points, and is paralyzed while poisoned in this way.

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